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(Original to be found in Ember's Library of Ravenholt) This Geographia is a listing of the most significant geographic
features within the Kingdom of Evendarr, on the continent of Avalon, on the
world of Tyrra. This work contains references to most major features of the
world of Tyrra that are contained in or around the kingdom of Evendarr.
I
Bodies of Water Arawyn Lake:
This lake lies in the southern end of the Arawyn Mountains of Blackstone, and is
the headwaters for the river Klew. It is approximately twelve miles in diameter
and the water is unusually warm for so high an altitude of lake. Bay of Pecare’:
Also known as Ravenholt Bay, this large bay is fed by the Green, Blood, and
Dragonwash rivers. The bay is very deep and filled year round with cold water.
Especially amazing is Dragoncliff Falls, a stunning three hundred-foot tall
waterfall where the Dragonwash river plunges into the bay. Crystal Lake:
This lake fills a great basin in central Dinsdale, where it is fed by the
Icewash, Din, and Clear rivers. The water is crystal clear, and is kept warm by
hot springs in the area. The lake seldom freezes over until the coldest heart of
the winter. This lake is the fresh water supply for Dinsdale, as the local water
table is too low to support wells. Mysteriously, the lake does not drain, but
also has not flooded that Voltan Barony. Darksands Bay:
Fed by the Red and Black rivers, this is the safest inlet on the east coast of
Evendarr. The bay takes its name from the black sand beaches around its southern
shores, which were created by the shield volcano, Mt Sarobar in the Black Hills.
The bay is common to most forms of sea life, and provides many novelties that
appear in Braughm-Raor. Daven Sound:
is the only penetration to the heartland along the stone wall of mountains along
the Rotarian coast. The sound, also known as “The Arm of Destruction,” is
tricky and dangerous for unfamiliar pilots to navigate. There are rocky bottoms
and strong rip tides to be dealt with, and none, easily. The capital city of
Daven lies at the end of the sound. Dwarf Reservoir:
surrounded by the Grond Hills, this body of water was formed by the dwarves in
Takkardia, who dammed the headwaters of the Forge river to supply water to their
large waterwheels. Wrapped around the base of Mt Roder, the reservoir is azure
blue in color, and is an amazing spectacle viewed during the fall against the
backdrop of the foliage. Fellmist Sea:
This large bay intrudes onto the continent of Avalon, west of Therendry, and
south of the Gallyamath Forest. The Isles De Hoenig protrudes through the
western part of the sea. This sea is unusually warm as compared to the
surrounding oceanic waters. This causes an eerie and often dangerous fog to rise
over these waters on cool nights. One particular area of this sea is rumored to
be patrolled by a ghost ship haunted by the spirits of seafarers whose ships
wrecked in that fog. The sea itself is rich in fish and crustaceans. Fishermen
come from all over the eastern coast to work these waters. Lake Ardynn:
This huge lake is almost 5 miles long. Situated between Unity and Ravenholt,
this lake has a vibrant blue hue, supposedly due to the clay and silts that
erode from the Frostpeak Mountains. Lake Ardynn is the headwater for the Blood
River, and freezes shortly after the first deep frosts of winter. It is rumored
that a large beast resides in the lake, and that that beast is responsible for
many deaths on the lake itself, and along the lake shore. Lake Birtzan:
(In Ignavis? See Birtzan River.) Lake Birtzan is the headwater of the Birtzan
River. It is located on the edge of the Nishapur Forest. Lake Helevorn:
This lake is formed of the flood runoff from both the Greenmarch and Arawyn
Mountains. Fed by the Lorin, Elorin, and Klew rivers, Lake Helevorn is long and
thin, and nearly a hundred feet deep at its deepest points. Runoff from this
lake escapes down the Rinmor River. Lake Hollym:
This immense lake separates Evendarr Plain from Nordenn Vale. Shallow along the
edges, but very deep in the center, Lake Hollym measures some 35 miles wide, and
80 miles in length. Fed by the Endyr and Woodwash rivers it is a geographic
anomaly, as it drains off to both the Green and Red rivers. On an island within
this lake resides the Royal Academy of Arcane Arts and Sciences. Lake Jauf:
Located in Myrr, this lake is generated by the Jauf River, and many small
springs that bring in fresh clear water, rich supplies of nutrients, and
minerals. This lake though wide is fairly shallow. Its deepest point is
estimated at about 12 fathoms. It drains into the Shiraz River. The Jauf Sarr
clan inhabits the lands on and around this lake. Lake Quentari:
Also known as Loca Barnus, this lake is really more of an Inland Sea than a
lake. Well over 150 miles long north to south, and about half that wide east to
west, this lake is a natural center of activity, bordered by several different
countries. Myrr, Quentari, Evendarr and Dar Khabad all surround the huge lake.
This lake reaches depths of up to 1200 feet and is home to several very rare and
exotic types of life. This lake has many tributaries, but drains to the sea
through the Gateway River, which is an amazing geographic feature in its own
right. Mountain Loch: North of Eastwyck and Cathym. Sword Lake: In Therendry II
Large Forests Ash Forest:
Here can be found the greatest stands of ash and cedar wood on the continent of
Avalon. The Amani or Wild Elves make their homes here along with the Wood elves.
Few roads within the Ash Forest lead anywhere other than its capital, Zinfeledin.
The forest is surrounded to the north and west by the Tower Hills. The view of
the forest from these hills is reputed to be quite beautiful. Ayden Forest:
(Southern tip of Therendry) Darvazan Forest: The largest stands of
hardwood in Myrr are found here. The forest is home to the Darvaza Sarr, the
Lynx clan. The forest also contains a species of small deer that is very
delicious. During the spring, a hunting tournament is held there. The woods are
quite thick enough to discourage casual travel. Dawyndriel
Forest: One of three great forests of Quentari, the Dawyndriel is a dark
forest with little low ground cover. Maple and Walnut are the most common
varieties of trees, but oak, ash, and pine are also found there. The trees grow
very tall, and the Wood elves that inhabit this forest live high above the
forest floor in tree villages. These villages are linked by an intricate system
of bridges. This forest covers the foothills that border the Greenmarch
Mountains. Demalon Wood:
Northlands Dryad Wood:
Between Greymoor and Zyr is a forest that few are willing to talk about, and
fewer still are willing to venture into it. Dryad Wood’s dark forest cover and
perennial mists cast it in a poor light and inspire rumors. Strange sounds and
lights emanate from these woods at night. The source of these occurrences is
unknown, but notable rumors of a powerful Liche living within the wood are one
common theory. Commonly found trees are oak, maple, and pine amongst others. A
group of rangers reputedly resides within the Dryad Wood, offering assistance to
wayfarers there who are in need. Falcon Forest:
Bordering the Otiket River in southern Quentari, this forest forms one of the
southern baronies of the kingdom of Quentari, and is home to a rare group of
elves, “The Falconers”. This society of elves has grown to co-exist with
their falcons, living and hunting as a team. Clearings are common among the
sparse cover of pine, birch, and oak. Game is relatively scarce. Falconrest
Forest: Located in the Dale of Ardynn in Ravenholt, this forest is
locally known as the Ardynndale Forest. Situated on a highland that overlooks
lake Ardynn, near the Ashbury border, this forest gets its name from the falcons
who live in the Tower Hills, and rest in its trees before winging off to hunt
over the lake. Gallyamath
Forest: Wood elves and humans people this large wood to the south of the
Nishapur Forest. The human contingents seem to follow an almost Barbarian
culture which is of a nomadic and tribal nature. Both races gather a rare brown
mushroom that is a primary ingredient in most hallucoid elixirs. The woods
themselves are composed primarily of cedar and pine, and these aromas always
linger throughout this wood. Icewood Forest:
Far to the north and west of Volta, the Icewood Forest is called so because of
the ice which coats it throughout the long winter season. The Icewood is nearly
as large as the Nishapur Forest, to the southwest of Lake Quentari. These woods
are home to goblins and their kin, but are none the less dangerous for all of
that. The trees found here are mainly pine, maple and oak. Lost River
Forest: In the center of Therendry, there is a large mysterious forest
of maple and ash with a missing river. To be more precise, The Lost River flows
into the forest from the Loretold Mountains and disappears underground shortly
thereafter. It surfaces and reappears near the southeastern edge of the forest.
It is a notable oddity of this forest that the woods are clear and open to easy
travel, though there are few woodsmen or rangers in residence. Mystic Wood:
In the center of the Northern Marches is a peculiar place known as the Mystic
Wood. These woods abound with spirits and magicks, and are peopled by a race
?commonly known as the Mystic Wood Elves. These beings are renowned as artisans,
and often travel outside the wood for trade purposes. White pine and sugar maple
are the commonest sorts of trees to be found, interspersed with juniper,
comfrey, and mullein. Nishapur Forest:
Of all the forests within eastern Avalon, this forest is perhaps the richest and
the most dangerous. Fruits, nuts, vegetables, grains and livestock all grow here
in abundance. This forest is also home to the Nishapur Sarr, or Leopard clan,
who cultivate these resources. Some of the dangers associated with this forest
are the large predators, such as the Tikya bird, and the poisonous plants, such
as the Rycen, which has thorns that will reputedly kill a troll within minutes. Shakar Forest:
Near the capital of Myrr, grows a large stand of giant pine called
aspinquindella. This species of pine is commonly seen to grow to well over a
hundred feet tall. They are often used as raw material for the masts of ships
all over Avalon. This forest is unremarkable and curiously empty but for the
rangers who husband it. Shapur Wood:
Outside the center of Myrr society, this forest has a variety of woodland
creatures. The trees of this wood are old and varied in species, and create a
very peaceful atmosphere. The forest is governed by an ancient Sarr who is
simply called “the one”. In the center of the forest is an ancient, ruined,
old stone building of unknown origins. Shimmerglen
Forest: Elysia Stonewood Forest:
Home to the humorless Stone elves, this Capulan forest provides the hardest wood
in the kingdom of Evendarr. This wood is used to manufacture the strongest
warships for the Royal Navy. The forest is small and the Stone elves control it
exclusively. They have a treaty with the Capulans for lumbering the wood from
the forest. The Taursiloriel:
This is the largest forest in Quentari. The capital city of Din-Oth is located
within a huge clearing within this forest. The forest contains almost all sorts
of trees, shrubs and wildlife. The Quentari elves limit hunting within this
forest to a minimum. Patrolling rangers guard the boundaries, and all non-elves
are discouraged from entering. A cypress swamp is found where the forest runs up
to the Rintir Marsh. Trees grow very tall within the Taursiloriel. It is the
source of wood for the crafting of ships for the Quentari Navy, which patrols
the Inland Sea, Lake Quentari. The name “Taursiloriel” means “Green
Forest” in elven, and is a very apt name for this region. Whitemane Forest: This is the last stand of old growth forest left in the center of the kingdom of Evendarr. The forest has shrunk significantly over the years, once running all along the Arawyn Mountains. “Whitemane” refers to the name of a horse belonging to the first king of Blackstone, who named the forest after his charger. The trees found here are notable for their marbled, brown-colored bark. III
Swamps Great Dark
Swamp: Helevorn Swamp:
A shallow portion of Lake Helevorn that has been encroached upon by land based
plants of the area. The swamp consists of cypress, acacia, sumac and willow
trees. Disease problems and alligator attacks make this area a dangerous one. Kitherian Mires:
These mires are formed by the meeting of the Klew and Lorin rivers in the center
of the Kitherian bowl. The mires are an odd kind of inverted delta, consisting
of plains of mud and islands within the river channels. Although the mud is very
fertile, this land is too dangerous and unstable to be populated. Kragen Moor:
Where the Kragen river meets the Winterwyrm river in northern Cumberland, there
is a long shallow flood plain along the river’s bank. The perpetually damp
soil and fertile land have grown into a hummocky, overgrown wetland. Bridges are
built between the hummock islands, as during the spring, flooding makes travel
through the moor almost impossible without them. Mantoya Swamp:
Rintir Marsh:
This marsh has the greatest diversity of any swamp in eastern Avalon. The marsh
changes from wetland hummocks at the Rintir River’s headwaters to a cypress
swamp inside the Taursiloriel. The hundreds of trees present within it include
sumac, tupelo gum, magnolia, mangrove, and cypress. Carnivorous plants are also
represented here, such as sundew, and pitcher plants. Taug Moor: Tolson Marsh:
IV
Geographical Areas Barren Coast:
Along the shores of Rotaria, the Bone Mountains come all the way to the sea. The
coast is rocky and unsuited to farming. There are few trees, and habitation is
limited to a scant few fishing villages. The region is a wasteland, and even
pirates will not locate there by choice. Evendarr Plain: This plain lies in between
the Greenmarch Mountains, the Arawyn Mountains, the Sardon Hills, and Lake
Hollym. The Endyr and Velowyn Rivers irrigate this richly fertile area. This
area is the center of the kingdom of Evendarr, and the most densely populated
region in eastern Avalon. Gateway Plains:
Flowing out of Lake Quentari, the mighty Gateway River rolls to the sea through
a great level plain. These plains are fertile, but are often littered with the
debris that spring floods leave scattered across the landscape. The plains can
be a precarious place to live, and many towns along the banks of the Gateway
River are built on stilts so that the floods will not destroy them. Green Coast: From the Ash Mountains through
the Arawyn Mountains, including Blackstone, Arawyn, and Baltaria lies an amazing
stretch of fertile soil, and good beaches. The best sailors in Avalon come from
this area. The only active volcano on the coast of Avalon is to be found here as
well. It is Mount Sarobar, in the Black Hills. Kalaloch Plateau:
This plateau is an extension of the Quentari highlands. The Ashbury River
originates here, and flows across the plateau, falling off forty miles after the
river Current joins it. The plateau encompasses parts of Trellheim, Jennith, and
Anym. Although the altitude is not in excess of 3000 feet, the climate is much
drier than would normally be expected, giving rise to dust storms often in the
early spring and late autumn. Kitherian Bowl:
This is one of the most densely populated areas throughout the range of this
writing. The area is a roughly circular depression, surrounded by the Arawyn
Mountains to the east, and the Greenmarch Mountains to the north, and west. Two
great rivers, the Lorin and the Klew, drain to the center of this depression,
and down a channel to Lake Helevorn. Nordenn Vale:
This region is geographically isolated. Surrounded by hills to the north, east
and west, and bounded to the south by Lake Hollym, there is little farming done
here, as the soil is poor and rocky. Mining and quarrying are the major sources
of income for the region. Northern Marches:
These are the ancient homelands of Northmen, and Goblins. These lands have rich
soil, filled with valuable ores such as iron (Westmarch) and silver (Cathym).
These marches consist of rolling hills, small forests, and wide plains, and are
well irrigated by runoff from the mountains surrounding the area. The climate is
temperate. Plains of Hadran:
These are huge tracts of flat lands that stretch from central Niman to other
lands to the very Far West. These plains are arable, but tend toward extreme
temperatures. Some areas in the southern plains are semi-arid and filled with
loess and other erosion debris. Storm Coast: The coast of Draelonde
consistently suffers from severe northeast storms that come in off the Great
Northern Ocean. Along the coast are steep cliffs, sharp rocks, and swift
currents. The fierceness of the local storms and inhospitable nature of the
coast make this area virtually uninhabited above ground. V
Mountains and Hills Anymdin
Mountains: These mountains form the border between Anym and Dinsdale in
Volta. They were previously called the Trollsteeth Mountains, after the resident
trolls. Trolls later ceased to populate these mountains after copper was found
in abundance. These mountains reach a maximum elevation between four and seven
thousand feet. Arawyn
Mountains: These mountains separate Blackstone from Kitheria. The
highest peaks crest at ten thousand feet. The valleys and crags form a majestic
landscape. Underneath the surface is one of the mightiest dwarven kingdoms
within the lands of Evendarr, called Holmgate. Carved into the rock faces are
the likenesses of the ancient kings who ruled there many hundreds of years
before. The terrain in the mountains is difficult to cross. The only surface
route, Kren Pass, was carved through the mountains as well. Castle MacAliester
guards Kren Pass, and is one of the most powerful fortresses in Evendarr. Ash Mountains:
All through central Rotaria are the shells of extinct volcanoes. Once these
volcanoes spewed ash and pumice over the landscape, creating fertile topsoil in
the area. Time has worn hard on these mountains, and they now stand only a
thousand or so feet above the plains. This area is the heartland of Rotaria. Battle Downs:
This range of hills between the Nordenn Dale and the Evendarr Plain is so named
because it was the battleground between the Nordenns and the Evendarrians during
the formation of the kingdom of Evendarr. The downs are not very tall, reaching
a maximum height of only a few hundred feet. They are steep, and very
defensible, thus their choice location as a battleground. Black Hills: This is the location of the only
currently active volcano in Avalon. Mt Sarobar is a shield volcano, erupting
regularly, and greatly enhancing the fertility of the local topsoil. Black
volcanic rock in the area has eroded to form the black sand beaches, which give
Darksands Bay to the north its name. The seafaring people of Blackstone have
made their fortunes trading the volcanic glass found here for other treasures.
The hills rise no more than one thousand feet above the level of the sea. Bone Mountains:
This steep wall of stone along the Barren Coast of Rotaria is almost
impenetrable. Steep cliffs and sharp crags make travel difficult and treacherous
among the three thousand-foot peaks. Slate is the most common rock here, but old
fossils of strange and wondrous animals can be found as well. The soil here is
poor, except in the northern regions near Capulus. The tallest peak is Death’s
Horn, which crests at approximately three thousand feet. Dark Hills:
Dark Blood
Mountains: These coastal mountains of Dar Khabad and Myrr are rich in
garnet. The name is originally a corruption of the name Dar Khabad, but still
rightly fits the region. Although they are not tall, these mountains are steep
and barren. Travel in this area is often hazardous. An interesting and
attractive geological features of these mountains are two almost molten looking
waves in the layers of rock strata. The region is filled with garnet mines that
produce huge quantities of the blood red gemstone. Dragonsteeth
Mountains: Rising like great spikes from the surrounding landscape,
these mountains are named for their resemblance to the teeth of their perhaps
mythical inhabitants. The lands surrounding are populated by dark elves. Travel
through these mountains is discouraged due to the hazards of the terrain. The
cliffs are steep, the rocks are sharp, and foul creatures are commonplace.
Though equally as dangerous as the Frostpeaks, the Dragonsteeth peak at an
elevation of not more than twenty thousand feet. The most interesting feature in
this range is Horned Mountain, which has two tall tower-like spikes that rise
from its crest. Fire Downs:
This long range of high hills runs along the edge of the Kalaloch Plateau in the
Barony of Endarr. The Fire Downs are good grazing areas and support huge numbers
of cattle. Although hay is plentiful on the downs, and grass fires are very
common during the late summer and early fall. Frostpeak
Mountains: These are the tallest mountains in all of Tyrra. They stand
about 25000 feet tall in the center of Volta. The tallest peak, Thyrra Mak Dan,
reaches almost 40,000 feet into the sky. The Frostpeak Mountains are as the name
suggests, covered in snow all year ‘round. These mountains are incredibly
dangerous to travel, and hundreds of Voltans die each year in accidents and
avalanches. From the heights of these mountains flows the Silver River, which
reflects the wealth of silver to be found here. Giantos Range:
These mountains are an offshoot of the Ouachitamougi Mountains. Soaked by
torrential rains each year, the Giantos range forms the headwaters of the Gran
Purna River system. The hills and mountains of this range peak at 1500 ft. In
the center of this range is rumored to be the home of a powerful wizard who has
lived for eons. Green Mountains:
In south central Niman, the Green Mountains form the last non-eroded granite
intrusion through the Quentari Highlands. Residents of the area engage in
farming, and these low mountains are covered in a lush growth of foliage. Hot
springs that well up in the valleys make the climate fairly temperate here all
year round. Greenmarch
Mountains: These mountains overlook Lake Helevorn from a height of six
thousand feet, with some peaks almost doubling that. These mountains are highly
farmed and cultivated, giving them their rich green color in summer. Travel
through these mountains is safe, and there are many trails between settlements.
Humans, elves and dwarves all commonly settle throughout this area. Grey Hills:
A most prolific mining resource of northern Avalon is situated within the Grey
Hills. The iron ores mined in these Westmarch mines are notable for their
resistance to rust. Pocked with active iron mines, and densely populated, these
hills are heavily traveled, and very safe. Inclusions of granite in the surface
of the soil give these hills their characteristic gray color. Most of these hill
peak at four hundred feet or less. Grond Hills:
Marking the boundary of the Gateway Plains, is a group of hill that surrounds a
central mountain. These hills are home to Takkardia, a dwarven kingdom rich in
mining and smithies. Traveling merchants often frequent this area, coming to
trade with the resident dwarves. These hill peak no higher than six hundred
feet. Iron Hills: Landerpast
Range: Lochen Hills: Loretold
Mountains: A few thousand foot tall mountains are interspersed with high
hills and fog shielded valleys. The Theren King Meldon, who maintained the
legend told of riches to be found in these hills, settled these mountains.
Sapphires and diamonds are mined here by settlements of humans and elves that
claim this territory jointly. Travel can be dangerous due to continued barbarian
raids into the area. Northern Downs:
Located between the Northern and Winterwyrm rivers stand a group of rolling high
hills which had previously been home to nomadic barbarian tribes. Presently
these hills mark the border between northern Eastwyck, and the Goblin held lands
of the western northern marches. These downs are easy traveling terrain, and
good hunting grounds for small game. There is a deep gorge cut into the rock in
the center of these downs, where the water runs in white thick rapids. Ouachitamougi
Mountains: Far beyond the shores of Lake Quentari rise the Ouachitamougi
Mountains. They range in height from several hundred feet to several thousand
feet. This interesting collection of hills and mountains comprises a compound
geographical barrier. Climactic conditions in the area cover it with lush and
temperate rain forest. These lands are home to a small and peaceful kingdom
called Wolvaera. Wolvaera is inhabited mainly by humans. Sardon Hills:
These hills separate the northern Green Coast from the Evendarr Plain. The iron
mines of central Evendarr are located here, as well as several gold mines.
Sapphires and onyx are also mined in this geologically wealthy area. The soil
here is rich and arable as well. Tower Hills:
The initial settlers of Ashbury named these hills for the tall thin spires of
rock that distinguish this area. Stone is quarried here for the construction of
fortresses. These hills are also home to dwarves who mine it and trade its rarer
minerals. The hills themselves peak at no more than two hundred feet, and seem
insignificant next to the neighboring tall stone spires. Western Hills:
To the north west of Lake Quentari are found the Western Hills. These hills,
named by itinerant Nimani merchants, are located in an arid pocket of the Plains
of Hadran. Consisting primarily of granite, these hills are not arable, and
support little life. Windarr Range:
VI
Rivers Ardynn River:
This river courses about the Dale of Ardynn in Ravenholt. The Tributaries of
this river are small streams that flow out of the Tower Hills. This river has
levies, constructed by the Ardynnites, which can be opened to drain the river
into the local fields for irrigation purposes. Thin and deep, this river is
bridged in several places to facilitate travel. Ash River:
Ashbury River:
The Ashbury River forms a physical border between Ashbury and Volta. The river
is wide and is a major method of trade and transport for items shipped to Lake
Ardynn. The riverbeds are rocky, and here are found convenient smoothed cobbling
stones for the repair of roads throughout the kingdom of Evendarr. Authomonagga
River: Ausoun River:
This river forms the western border of Therendry. The river is fed from springs
that flow out of the Loretold Mountains. Travel on this river is quite common,
but it is neither very deep, nor wide. Disputes between fishermen and traders
are commonplace. Ausouns are a rare type of bird that nest in the area around
this river in the wintertime. Bened
River: Birtzan River:
This river runs between the Ouachitamougi mountains and Lake Birtzan on the edge
of the Nishapur forest. The river’s course is clear, and it travels down it at
an easy pace. The Birtzan is a settled river, and constantly adapts its flood
plain. The Birtzan River joins with thee Koh-I-Dazan inside the Nishapur Forest
to form the Farlirr. Black River:
This river runs across the Green Coast to Darksands Bay, where it forms the
great northern border of Blackstone. The river gets its name from the black sand
at its mouth. Fishermen frequent the area, as bass and trout are common to these
waters. Blood River:
This river is the runoff from Lake Ardynn, and flows to the sea through the
center of Ravenholt. The name of the river comes from the blood that was spilt
into the river during the war with the Northmen, which stained the river a deep
red color, as well as the red clay that lines its banks. The river is navigable
except for a few falls along the route. The most famous of these are the falls
just outside of Garson’s Bridge. Clear River:
This river is formed from the melt waters of the Frostpeak mountains. It runs
very clear and cold. The Clear River is wide but very shallow, sounding only
about a fathom at its deepest point. Its painfully cold water makes this river
unsuitable for fish but crabs thrive there. Derby River: Dragonwash
River: This river flows out of the Dragonsteeth mountains in northern
Draelonde, and across the plains to the Dragoncliff Falls overlooking the Bay of
Pecare’. These falls are one of the most spectacular sights in all of Avalon,
at three hundred feet tall. The river has a strong current. Elorin River:
This calm and placid stream flows out of the Dryad Wood. It is perhaps one
hundred feet wide at most points, but scarcely ten feet deep at any point. It is
an excellent route for barge traffic between Evendarr and the southern duchies,
but is too shallow to support large ship traffic. There are many small sandbars
and sediment islands along the course of the river, which wash out in flood
season, but reappear each year in exactly the same places. Endyr River:
This river is un-navigable upstream of its intersection with the Velowyn, but
downstream, it is the main trading route to Lake Hollym from Evendarr City. The
true source of this river is unknown. Its apparent origin is a cave on Solstice
Mountain in the northern Greenmarch Mountains. The cave is several hundred feet
above the plain, and the watercourses run down through a series of small falls
to reach it. Fallow River:
This river rolls out of the Plains of Hadran to feed into Lake Quentari. It is
so named because its unreliable water supplies often cause fields nearby it to
lie fallow from lack of moisture. Sometimes this river is full and navigable,
and sometimes it runs low, and is choked with sediment, at other times, it flows
in torrents and floods the surrounding areas. Forge River: Fury River: Gateway River:
This powerful river is the largest in Avalon, draining most of the interior.
This river is a highway to the sea, traveled by huge numbers of people. The
river is often up to a mile across, and runs smoothly and fairly straight to the
sea. This river forms the boundaries of several different countries as it flows
from Lake Quentari to the Fellmist Sea. Gerrnota River: Gran Purna
River: With its headwaters in the Giantos range, this great river flows
through the interior of Avalon, and south to the Straits of Hrakun. The river
has many tributaries that join it all along its route. It is often clogged with
the silts and debris from many lands. The name of this river means “Great
Brown River”. Green River:
Slicing through Nordenn Vale, the Green River bounds Rotaria from Ashbury. The
river is so named for the lush plant growth that abounds on its banks. Just
after it leaves Lake Hollym, the river carries peculiar phosphorescent algae,
which illuminates its channel at night for several miles down stream. Icewash River:
This river runs cold from the melts of the glaciers in the Frostpeak Mountains
to the shores of Crystal Lake. Bitterly cold, this river has been known to
freeze as early as late fall, and never thaw at all until late spring. Large
rocks left behind by the thawing glaciers dot the river’s course and make
navigation difficult even when the river is free of ice. Jauf River: Koh-I-Dazan:
This translates to “River” in the ancient Sarr language. This river, along
with the Birtzan, is a tributary of the Farrlirr. It is shallow and only fir to
be traveled by barges or other shallow draft boats. The water is murky and
filled with silt and sand, providing an ideal habitat for catfish and perhaps
other unknown creatures. Korok River: Kragen River:
This “river” would be more aptly named an overgrown stream. The Kragen heads
from a pond in the marches to the north of Eastwyck. The river was named for the
moor at its terminus, which it is responsible for creating. This river is too
small for any major navigation, but still supports small barge traffic along its
course. Krun River: Lorin River:
This river provides most of the water to the Kitherian Bowl. The Lorin River
feeds and drains the Kitherian mires, and also feeds Lake Helevorn. It is an
excellent source of trout and catfish. Its water is used for irrigation. Lorin
was the name of a past king of this region, and he named the river after
himself. There is often a spring sailing festival on the river in flood season. Lost River: Mwoonyrr River:
This river’s name is ancient, and believed to originate from ruins in the
area. Its course takes it through the arid Dasht-I-Lut region of Myrr. The river
is easily traveled, and provides food and water for the entire area. Otiket River:
This river originates in the western slopes of the Greenmarch Mountains. It is a
tributary of the Gateway River. It carries large amounts of sediment and debris.
The fertile benefits of these nutrients can easily be seen in the fields that
border the river’s channel. Red River:
This river is the major trading route to and from Lake Hollym. Red clay and iron
ores from the surrounding soil discolor the water to a rusty red. This river
runs deep, and is often used to bring warships and large merchant vessels
inland. River travelers can also enjoy the beautiful scenery in and around the
Sardon Hills. Rinmor River:
The Quentari elven “River of the Dead” flows through a valley of the
Greenmarch Mountains from Lake Helevorn. People of Kitheria use this river as a
trade route to Niman, Therendry, and other points. This river is inhabited by a
large number of merfolk. Rintir River:
The name of this river means “Remember to watch”, in Quentari elven. This
warning presumably refers to the land on the northern bank of the river. The
river’s course has fallen due to earthquakes and other natural disasters and
become un-navigable in many places over the years. This river is also inhabited
by schools of freshwater sharks. River Current:
This quick, rough river forms the natural border between Volta and Niman. Though
this river’s course can not be sailed, sturdy barges take advantage of its
strong currents to travel down stream. The river’s current has also been
harnessed all along its banks to mill the wheat grown in the area. River Colthis:
River Din:
Roaring from the Anymdin Mountains, the River Din runs over a stepped series of
waterfalls. This river is very aptly named, as its roar can be heard for great
distances. The waters are turbulent and dangerous to travel until they reach
Dinsdale, but run clear and bright and free of debris. River Ecilmi:
This river is a great tributary of the Gran Purna. The Ecilmi drains the
northernmost range of the Ouachitamougi Mountains, and boasts very safe and
clear sailing. The people of Wolvaera inhabit the river’s banks, and carry out
their business along it. The Ecilmi itself is well entrenched in its plain, and
meanders casually along. River Farrlirr:
Full of silt and debris, the Farrlirr washes out of the Nishapur Forest, and
down to Lake Quentari. The Farrlirr is a product of the Birtzan and Koh-I-Dazan
rivers where they meet in Nishapur. These waters continuously wash away the soil
of that forest, but still fail to remove the ancient trees themselves. The river
is a known habitat for many exotic life forms and often attracts curiosity
seekers. This river is fairly safe to travel. River Ghoti:
River Hadran:
This large powerful river meanders across the Plains of Hadran. The Hadran’s
strong current and wide banks make it difficult to cross, but easy to travel.
This river drains to the northwest, where it empties into the Great Northern
Ocean. River Klew:
This river flows from the Arawyn Mountains, and like it’s headwater, is very
warm. Along the banks of the river, moss, algae and lily pads grow in abundance.
The river is a major waterway, and many migratory birds winter in its warmth. A
beautiful feature of this river is Rainbow Falls, where the water plunges from
its headwater at Arawyn Lake. There is a perpetual rainbow over these falls on
any sunny day. River Norther:
This river streams from the runoff of the Northern Downs. The river’s flow
downstream is calm and lazy. This river’s shallow depth makes crossing easy,
but navigation nearly impossible. Downstream, where the Norther feeds the
Winterwyrm, whitewater rapids are common, as the river drops out of the downs
into the lower marches. River Skorl:
River Teale:
Escaping the Icewood Forest, the River Teale flows through the Shimmerglen
Forest into the River Hadran. The name of the river, translated from the
original goblinish, means “wet”. Goblins are the main inhabitants of the
area. This river does freeze over in winter, but is quite safe for travel when
it thaws. River Thamorz: Roverling River:
This wide river gets its name from the lazy flow of its water down stream, and
the long curving meanders in its course. The river is a primary trade route
between Wolvaera, Ignavis, Dar Khabad, and Quentari. Silt and floods are common
in the spring, often leaving many of the huge catfish that reside on the bottom
of this river stranded on shore. Sandy River: Shiraz River:
This clear slow river forms the connection between Lake Jauf and the Mwoonyrr
River. The water’s spring fed origins make this river very cold, but also
clear and filled with food for the fish, which thrive here. The local Sarr use
by-products of this water to strengthen the hulls of ships constructed here. Silver River:
This broad river flows out of the northern Frostpeaks. The river takes its name
from the silver found in the river bed sediments, which led to the discovery of
silver ore in Cathym. A notable feature of this river is that it is stocked with
salmon which swim upstream during the spring to spawn. Bears and fishermen come
from far and near to enjoy the huge harvest of fish. South Taug
River: Stoney River:
This river rushes from the heights of the Dragonsteeth Mountains. The course of
this river is steep and filled with large boulders from the surrounding terrain.
This river is not at all navigable. Land travel in this area is also treacherous
and dangerous. Swift River:
This river is known for its great waterfalls and many rapids. The river is not
generally considered navigable to most vessels, due to its strong current. It
feeds into the River Hadran. Once every four years, the local inhabitants gather
during late summer to hold a festival of swimming, rafting, diving, wrestling
and drinking. Tallig River: Taug River: Velowyn River:
This river flows from the foothills of the Greenmarch Mountains to the Endyr
River. The Velowyn is a major trade route to and from Evendarr City. Much
construction has occurred to build a canal from the river to the city. The river
is named after an ancient queen who was the first to conquer and unite the area.
White River: This river is so named because
it is its most common surface color. The river is filled with whitewater rapids
and is thus not considered to be navigable. The White River constitutes the
physical border between Ravenholt and Rotaria, and is heavily guarded. Winterwyrm River:
This largest tributary of the Blood River forms the boundary between the
baronies of Eastwyck and Cumberland. This river is the main drainage for the
center of the Northern Marches. It is also a major thoroughfare between the
Northern Downs and Central Ravenholt. Woodwash River: Swiftly flowing from the Taursiloriel, this river is filled with rapids and waterfalls, and is thus considered largely un-navigable. A road had been constructed next to the river to allow for portage downstream to avoid these hazards. The river is crossed by the King’s Road at the Ivey Fjords, where the river is wide and shallow. |
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Please contact the head of Research, Eric
Augustson, with any comments or corrections.
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