Elemental
- Elementals are creatures not natural to the plane in which Tyrra resides. They may be summoned to our plane, or they may pass through rifts that sometimes appear to connect other dimensions to ours. The more intelligent ones, like Lady Alexis or Jack O'Lantern, seem to come by their own power and volition just to visit, help out, or cause trouble. Elementals do not possess a metabolism, cannot be poisoned, and are immune to spells of Death, Sleep, and Paralyze. Dispel Magic spells seem to cause some pain to elementals, but I would not suggest casting that spell upon the more powerful of their kind. It would just make them angry. Only creatures in some way affected by the Banish spell are listed in this section.
| Type of Elemental | Description | Intelligence: |
| Air | Air elementals appear as swirling mists with lightning bolts dancing inside them. Their strength varies according to their "rank," but most appear capable of casting Lighting Bolt and Lightning Storm spells at will (these spells also heal them). Some may literally suck the breath from you, taking away your ability to speak or cast spells as effectively as Turing's Mystic Muzzler. | |
| Chaos | Chaos elementals are distinguished from death and destruction elementals by their white-green glowing faces. The greatest of chaos elementals is Lady Chaos who has not been seen in Tyrangel in many years. Some chaos elementals have a magical buffer that makes them resilient to all attacks except those made by the most experienced warriors. Chaos elementals can cast necromantic spells at will and are dangerous opponents, but thus far the citizens of Tyrangel have always triumphed over them. | |
| Darkness | Most darkness elementals take the forms of minor shadows, but there are greater ones to be sure. The most common are the Shadow Lords, but their like has not been seen in Tyrangel since the 560s. Like all darkness creatures, a Shadow Lord's strength is seated in fire and celestial magic. The Shadow Lords are highly intelligent and have a variety of skills among their ranks. | |
| Death | Death elementals come in a variety of forms, and some say these creatures assume the form their victims imagine most appropriate for Death herself. Death elementals have but one purpose when they come to Tyrra, to take mortal residents back home with them the hard way. There might be minor death elementals, but each one I have seen has been extremely powerful. | |
| Destruction | Destruction elementals are often difficult to distinguish from death or fire elementals. Their skin usually has a sickly orange cast to it. Destruction elementals are all very powerful and have relatively short tempers. They relish what their names represent and the more mayhem they cause, the happier they are. Destruction elementals cast endless Shatter and Destroy spells and the very strikes from their claws sometimes carry these harmful effects with them. Destruction elementals heal from Shatter and Destroy spells as well. | |
| Earth | These elementals are moving mounds of earth and rock. As with air elementals, their strength varies according to their "rank," but most are capable of throwing physical webs, much like giant spiders. These webs are easy to break with an Endow spell, however. | |
| Fear | I am unsure if the creatures commonly called "Fear Watchers" are actually elementals, but they seem to fit in that category. They are insubstantial figures that glow from within and cause fear in those that come near them. It is said that Jack O'Lantern is a Lord of Fear, but whether he rules over this elemental realm is a mystery. | |
| Fire | Fire Elementals look like vaguely humanoid-shaped flames. They are healed by spells of fire but vulnerable to those cold-based. As they do not possess solid forms, they are immune to binding spells. Surprisingly enough, many fire elementals take damage from any gas poison thrown at them. Fire elementals are able to throw balls of fire at their opponents, and I have seen some heat up their foes' weapons and cause it to be dropped. | |
| Life | Life elementals are the source of a great many rumors among mortals, particularly in children's tales. They rarely appear before mortals, however, and so little is actually known about them. Some say they have wings. Songs say that unicorns are really life elementals. | |
| Nightmare | Lord Morpheus rules the dream elementals, but those called "Nightmare" sometimes rebel against his power. The nightmare variety enjoys causing mental distress in mortals, most often through bad dreams. Their appearance can vary according to their wishes. Sleeping with a web of string called a "Dream Catcher" over your bed is said to protect against these creatures. | |
| Order | Order elementals seem to have a much great variety to them than any other elemental creatures I have seen. The most well-known in Tyrangel is Lady Alexis, who is considerably less stalwart and bossy than other order knights I have seen. I imagine order elementals are most susceptible to necromantic attacks, but I never seen the attempt made and cannot verify that. Dispel Magic, Shatter and Destroy might also be particularly effective against them, should the need ever arise. | |
| Time | Time elementals are ruled by the "Mistress of Time." They say that those who annoy them have their limbs withered by the forces of time the elementals harness. No one knows what attacks may be effective against a time elemental, but I would wager that an attack with a magical weapon by a well-seasoned warrior would cut them as well as any mortal. | |
| Water | These humanoid-shaped pools of walking water are the opposite of fire elementals, their eternal enemies. Their offensive and defensive powers are virtually opposite. They may also shoot jets of water to force their opponents away. |
Please note: Reference material for this compilation includes information gleaned from Ember's Library.