Reptile
- Reptiles are classified as cold-blooded animals that do not normally bear live young.
| Type of Reptile | Description | Intelligence: |
| Lizard: Dragon | Every culture on Tyrra has myths about the origins and current whereabouts of these great creatures. There are said to be dragons of every color imaginable and each controls a separate realm of magic. Some say dragons are the true rulers of Tyrra. One thing is certain - a single dragon could eradicate all of Tyrangel and its citizens with it. Do not even bother trying to learn what harms one of them. It is better that you never find out. Type of Dragons: Chromatic, Elemental, possibly others. Dragons of Note: Arbor, Chion, Cirrus, Dawn, Shade, Mother, and Ember. | |
| Lizard: Drake | A drake is a young dragon. Except for weapons with the spell Damage Aura cast on them, drakes cannot be harmed by weapon attacks. See above. Drakes seem not to have the wisdom and preservation instincts of their elders. Nevertheless, it would take nothing short of the concerted effort of most of Tyrangel to defeat a drake in battle. | |
| Lizard: Lizardman | These creatures travel in groups and walk upright, appearing as half human, half lizard creatures. | |
| Lizard: Newt | Newts are young lizardmen. They turn into big lizardmen if they live long enough. They do not possess the tough skin and strength of the adults of their race. Do not be fooled, however - many newts are powerful earth casters. | |
| Lizard: Newt, Fire | Fire newts only appear when the weather is very warm. They are reddish in color and like to sneak around and ambush parties. They spit fire and are immune to any fire-based spells. With the exception of the leaders of their kind, however, fire newts are only about as powerful as goblins. Fire newts are sometimes known as "salamanders." | |
| Lizard: Newt, Swamp | Swamp newts are much like their cousins the fire newts, but their coloration is brown and they do not breathe fire. Instead, they are immune to poisonous attacks and may lick their claws and coat them with their "vorpal" saliva. | |
| Lizard: Saurian | Saurians are the largest of the lizards (well, except for dragons and drakes). It takes at least five swings of the swords of the most powerful fighters to kill one. Saurians possess the strength to break out of Pin, Bind, and Web spells. As with lizardmen, however, Saurians usually stay close to the lake and the swamp, and are not noted for their stealth. | |
| Snake | The woodlands and swamps around Tyrangel are filled with snakes, large and small. Snakes cannot be bound, and their bite poisons its victims, make them ill and unable to run away. Smaller snakes are equally as deadly, but are smaller and more difficult to hit. |
Please note: Reference material for this compilation includes information gleaned from Ember's Library.