Undead
- Every undead being was once alive, and was either directly transformed into that state, or roused from their grave. The living dead are usually classified as either "greater" or "lesser" undead. Greater undead are those which have retained their living intelligence even in undeath, and they are usually physically more powerful and more resistant to attack than others. Lesser undead are usually totally mindless and very destructive.
- All undead take damage from healing spells, and heal when necromancy is cast upon them. Gustav's Spirit Evictor and Folson's Somnolent Vapors spells do not affect them, nor do poisons. All undead are immune to ice-based spells, Charm, and Paralyze. Undead cannot be waylaid. Many types of undead cannot stand sunlight. .
| Type of Undead | Description | Intelligence: |
| Banshee | A banshee is the spirit of an evil human or elven female who was unjustly killed. These greenish-white glowing ghosts are unable to move far from their physical remains and are often found weeping over their corpses. Once a living being is within their sight, however, banshees will begin to wail, bringing death to those around them. | |
| Chaos Hunter | Brought forth to attack a specific creature until it's death. | |
| Death Knight | Death knights, lords, and rogues are powerful, intelligent undead, their might eclipsed only by liches and vampires. Formal magic is used to transform a living creature into a decaying corpse and to grant innate enchantment to their weapons. They may also spellstrike with Thorna's Accelerated Entropy. Death knights are known to be able to control lesser undead with the sound of their voice. They possess the ability to resist magical spells and are totally unaffected by blows from unenchanted weapons. They can phase through weapon strikes a few times a day. | |
| Death Lord | Death knights, lords, and rogues are powerful, intelligent undead, their might eclipsed only by liches and vampires. Formal magic is used to transform a living creature into a decaying corpse and to grant innate enchantment to their weapons. They may also spellstrike with Thorna's Accelerated Entropy. Death knights are known to be able to control lesser undead with the sound of their voice. . They possess the ability to resist magical spells and are totally unaffected by blows from unenchanted weapons. They can phase through weapon strikes a few times a day. | |
| Death Master | Death masters are unintelligent undead who seem to exist only to draw zombies to them and cause them to imitate whatever the death master does. Death masters are only wounded by enchanted weapons, but their bodies are not very powerful. | |
| Death Rogue | Death knights, lords, and rogues are powerful, intelligent undead, their might eclipsed only by liches and vampires. Formal magic is used to transform a living creature into a decaying corpse and to grant innate enchantment to their weapons. They may also spellstrike with Thorna's Accelerated Entropy. Death knights are known to be able to control lesser undead with the sound of their voice. . They possess the ability to resist magical spells and are totally unaffected by blows from unenchanted weapons. They can phase through weapon strikes a few times a day. | |
| Ghast/Ghoul | These undead are very similar, except ghasts are a little stronger. They may be older versions of the same creatures. They possess a ravenous hunger for living flesh and will generally try to eat any victim they paralyze with their deadly claws. They smell horrible and may cause nausea in those around them. . | |
| Ghost | Ghosts are generally unable to affect the world around them. They are spirits of those who have suffered their final death yet cannot accept it for various reasons, such as an un-avenged murder. They scare most people when they are first encountered, though are usually harmless. Only silver or magical weapons affect ghosts. They have the ability to resist a few spells thrown at them, and sometimes weapon strikes pass right through them. | |
| Liche | Liches are among the most powerful of the greater undead. They can raise and control the living dead at will and have the ability to resist magical spells cast upon them and phase through physical blows. Much like vampires, the abilities of each individual liche are different. Being transformed into a liche seems to be the career goal of every necromancer. | |
| Liche, Greater | ||
| Malik Baine | One of a group of Death Knights who served as lieutenants under Nekros. Malik was the strongest of the Death Knights. His current whereabouts are unknown. | |
| Mummy | Beware the Mummy's Curse. If these cloth-wrapped zombie-like undead strike you down and administer a killing strike, you will be beyond the reach of Angelica's Death Bane. They may bring disease or paralysis to their victims with their claw-like hands, but they move very slowly. They possess the strength to rip out of Pin and Bind spells. | |
| Nekros | Formerly, a lich of tremendous power. His home was on the plane. (eh>) After his bottle was destroyed, he died his final death in the year 600. He was slain by the citizens of Stonereach. | |
| Phantom | Phantoms are non-corporeal undead that hate all living creatures. Much like fear elementals, they may cause terror in their enemies. Phantoms are immune to normal weapons. | |
| Revenant | Revenants resemble zombies, but are much more powerful. For example, they may rip out of Peranore's Minor Binding and Lasset's Mystic Binding spells. Spells are much more useful against revenants than swords, for their undead bodies seem to deflect half the damage a weapon strike does. There are natural revenants, called "Spirits of Vengeance," created when a person suffers his final death from a vampire's bite or, sometimes, when death comes unjustly. These cannot be destroyed but will go away with the sun, or once they have avenged their death. These cannot be destroyed but will go away with the sun, or once they have avenged their death. | |
| Scarecrow | Despite their name, "scarecrows" do not much resemble their farm-watching counterparts. Scarecrows are similar to ghosts in origin. They are spirits of the dead who died for their cowardice and brought some great shame with them to their grave. Most scarecrows exist only to destroy life where they find it, but some are rumored to have retained their intelligence and skills. Scarecrows look so close to life they can be very frightening. | |
| Skeleton | These undead have lost all their flesh and are walking bones held together by magical forces. | |
| Spectre | Spectres are ghostly humanoid figures. They usually retain their intelligence beyond the grave and with it the ability to speak. Most of them chose not to exercise this, though. They are immune to binding spells and require silver or magical weapons to affect them. They can resist a few spells thrown at them, and even will their bodies totally insubstantial so that a few weapon-strikes will phase through them as well. All spectres have hands stretched into terrible claws that they can use as weapons, but many choose to wield physical weapons as a memory of life. Regardless, the cold of a spectre's un-beating heart is so terrible that it can reach you even at the end of claw or blade and leave you bereft of strength or life essence. | |
| Vampire | Vampires are a curious form of undead. They are not created by spell or ritual, yet they have the taint of chaos upon them and are harmed by earth magics. The elders of their kind possess incredible powers and are near immortal, but they are cursed with a craving for the blood of the living. Each vampire is unique, save those things that are common to all undead. Most vampires have the ability to turn their bodies into a mist, which makes it difficult to capture them. They can also bind a person in a powerful enslavement merely by staring into his eyes. Most vampires are unharmed by normal weapons. Only the very oldest and most powerful of their kind can walk in sunlight. There is a great deal of superstition concerning vampires. Rumors persist that they cannot enter residential dwellings unbidden, cross lines of poppy or mustard seeds, or cross running water. It is said that if the vampire believes in them, it will be affected by such constraints. | |
| Wight | Wights are filthy, withered humanoid forms that drain the strength from their victims. They hate living beings and enjoy eating human flesh. Wights possess the strength to break from Pin spells, and some are so strong that they can break free of Bind spells as well. Barrow wights might be as difficult to kill as a saurian. Wights usually retain their intelligence into the grave but their craving for human flesh usually drives them insane. | |
| Wraith | These undead are very similar to spectres, but they like to scream a lot. Some say wraiths retain their intelligence initially, but cannot speak and that quickly drives them insane. Much like spectres, wraiths have the ability to drain life essence with their very touch. They are unaffected by normal weapons, but rarely have the ability to resist magical attacks. | |
| Zombie | Zombies are the lowest form of undead. They are mindless walking corpses that can barely follow the orders of their creator. They have minimal skill with weapons and cannot cast spells. |
Please note: Reference material for this compilation includes information gleaned from Ember's Library.